Usually it makes me shudder when I have to go through this stage of sculpting BUT for once it went well. I think I actually have a pretty good pipeline sorted out for doing these renders. When I did the chinese fishmonger my render times where over 15 minutes per frame, stupid. I needed this to change so after a few tweaks I have got the render time (for a 720p HD frame) down to about 1min 50seconds. Now rendering is no longer frustrating.
Anyway this is the middle-aged man with some extremely quick polypainting applied. The whole thing took about a day to texture in the end. The texture used are in no way finished yet but they include:- diffuse, epidermal, subdermal, back scatter and front facing spec.
The bust was then decimated in Zbrush to 400k and imported into maya.
I then rendered it using final gather.
So far I was so pleased with the results I thought I would show you guys on the blog.
I really hope you think the results are as good I think they are. Chinese fishmonger took months to create this took about 3 days so the pipeline is far more efficent.
Any questions please feel free to ask.
ZBrushCentral Highlights April 17-21
3 days ago