Wednesday, December 9, 2009
Oh stop sighing arty types I can hear you. I just want to make monster. Anatomy is great but I need a little break from studying.
Recently I have been engrossed in resurrecting my music career (mid life crisis) because I was becoming to obsessed with trying to be a ZB guru or something. Now I just want to have fun. Oh how the chin scratches will moan but god damn it we artists should be allowed to express ourselves through... monsters :D
Being serious for a second or 2 I did actually use this an an exercise to break appart the anatomy of the face as much as I fealt I could around the jaw.
Basically this unfortunate guy consists of 33% Hippopotamus, 33% Canine and of course Human makes up the rest. Dogs jowls always look disgusting so I thought that would be a great place to start. You know its that look when your dog is asleep and you push its gum up to reveal the teeth, that is the inspiration for the jaw.
Does that even make sense. Oh well hope you all like it anyway.
Comments as always are very welcome.
Saturday, October 10, 2009
Again here is the turntable for those who are interested
I am a big fan of Del Toro's Films and more so of the art in those films.
This is a homage to the Tooth Fairy in Hellboy 2. Beautifully concepted (originally by the great Wayne Barlowe and Francisco Ruiz) I was eager to try reproducing it in Zbrush.
My piece incorporates both the concept artists ideas and is a departure from the cg model used in the film. The Tooth Fairy only shows for a few seconds which I felt was a shame. I wanted a more permanent version so I modelled it.
If you haven't seen the film then see it because it's brilliant for character/ creature ref.
Anyway please let me know what you all think.
Here is the turntable for those who are interested
Wednesday, October 7, 2009
In my continuation of the age theme 'The Journey of ages'(working down from old to young) I have moved on to Young Man or young Teen. The idea was to produce a boy between the age of 11-15. Hers's the result. I really hope you like it and I don't get anymore question about why my sketches are always hairless :D
As always feel free to comment
Thursday, August 13, 2009
So I am posting 3 images to hopefully help spread some light on any areas people are interested in looking at.
To start with the lighting setup. Then the shader and unrendered model. Finally the rendered model close up.
This piece is only partly finished so the settings will change and of course I will do the hair, eyebrows, lashes and hopefully stuble.
Anymore questions thus far please feel free to ask, I won't bite.
Thanks for listening children.
Monday, August 10, 2009
Anyway this is the middle-aged man with some extremely quick polypainting applied. The whole thing took about a day to texture in the end. The texture used are in no way finished yet but they include:- diffuse, epidermal, subdermal, back scatter and front facing spec.
The bust was then decimated in Zbrush to 400k and imported into maya.
I then rendered it using final gather.
So far I was so pleased with the results I thought I would show you guys on the blog.
I really hope you think the results are as good I think they are. Chinese fishmonger took months to create this took about 3 days so the pipeline is far more efficent.
Any questions please feel free to ask.
Monday, July 27, 2009
Scuplting an older persons face is actually easy, well easier. It seems the smoother the skin the harder the form is to nail. Generally with an older person the folds and wrinkles help the eye to follow the muscles and skull under the skin. Obviously the younger the person the tighter the skin the less mistakes you can make with the overall form. However I love a challenge so it was also alot of fun.
So next week I will try and focus on a younger face to continue my age study from middle aged to baby,
For now however here is my 20 something 'hero style' face. I really hope you all like this piece as it is one of my favourite sketches so far.
Till next week dont forget to leave a comment.
Monday, July 20, 2009
but anyway here is my NEW sculpt.
I seem to be creating a lot of different base meshes these days but I am most pleased with this new bust base mesh, so far.
It's so easy to use I think I will put it up on here for you guys to try out. Got to test it a few more times first though.
So settle back and enjoy this sculpt. It took a few hours
and was a lot of fun.
Till next time blog-watchers.
Thursday, July 9, 2009
Monday, July 6, 2009
Here's a little free offering to anyone who is interested.
I have put up two of my favourite brushes for people to download for Zbrush.
Tuesday, June 16, 2009
Tuesday, June 9, 2009
I opened up the old Zbrush 2.5 version and started to work on it and you know what. It was FUN. It seems doing creatures is just so liberating. I love doing my anatomy studies but when you start doing a piece like this it just seems to flow so easily.
I think doing this kind of work should be on everyones agenda once in a while just to let the mind be free.
I love Carlos Haunte and his style is what motivates me but he has a very solid background in anatomical correctness. It is great to learn from a master like this and he has helped inspire this creation. So I hope you all like it. It is very much W.I.P so don't be to harsh.
Thursday, June 4, 2009
Sunday, May 31, 2009
No more displacement maps HURRAH simply run this neat poly crunching program and hey presto a nice easy to manage 200k mesh.
Friday, May 29, 2009
Yes for the first time in my life I have entered my 'art' into a competition.
used to achieve the final image. I used Zbrush of course.
with my artwork n stuff that I produce daily (well at least I will try).
So please give me a shout if you have any questions or advice
Bye for now, whoever is out there