Showing posts with label female. Show all posts
Showing posts with label female. Show all posts

Friday, February 24, 2012

New piece

A new piece I have been working on today. I wanted to take the BPR compositing further. I have always been against compositing in Photoshop but now I am really getting into it.

Really need to get the new Zbrush so I can push on with the new hair brushes and HDR that R2 offers. And now R3 is coming out. We love you Zbrush.

Tuesday, June 16, 2009

That naked lady is back.

After listening to many fine comments from people around the net I decided to revisit the base mesh I thought was finished. She really wasn't finished enough.
So may I present her again NOW WITH POLYPAINTING. So textured and with eyes and teeth she is almost ready to go. Oh appart from her seeweed hair which will not stay and was just a test.

One of the things I am really happy about in this piece is the ZB shader I have used. It is a tweaked basic material that I have used for her skin. No Matcap. This way I can still control the light direction in the final renders.

Anyway I am sure I will keep tweaking her but another project has come up that I need to put some time into.

Keep you eyes open for an update. I am off to the Hurricane Festival for a few days this week, need some R and R, so no more udates this week I am affraid.

Sunday, May 31, 2009

Naked Lady


Ok so today the task was to get my base mesh into Maya and render it. Now usually this is a very painful process HOWEVER this week things have vastly improved. So this mesh in Zbrush is about 1.9 million polygons, to much for Maya BUT pixalogic released Decimation Master this week and now the sun is shining.

No more displacement maps HURRAH simply run this neat poly crunching program and hey presto a nice easy to manage 200k mesh.

I have also added an occulsion map to help out the SSS Shader.

Great results all hail the Decimation plug in from those wonderful people at Zbrush HQ.

 

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