Showing posts with label maya. Show all posts
Showing posts with label maya. Show all posts

Thursday, August 13, 2009

The making of Dr House part 1

So A few people asked me to reveal my working process and I was happy to share the information.

So I am posting 3 images to hopefully help spread some light on any areas people are interested in looking at.

To start with the lighting setup. Then the shader and unrendered model. Finally the rendered model close up.










This piece is only partly finished so the settings will change and of course I will do the hair, eyebrows, lashes and hopefully stuble.


Anymore questions thus far please feel free to ask, I won't bite.

Thanks for listening children.

Tuesday, June 16, 2009

That naked lady is back.

After listening to many fine comments from people around the net I decided to revisit the base mesh I thought was finished. She really wasn't finished enough.
So may I present her again NOW WITH POLYPAINTING. So textured and with eyes and teeth she is almost ready to go. Oh appart from her seeweed hair which will not stay and was just a test.

One of the things I am really happy about in this piece is the ZB shader I have used. It is a tweaked basic material that I have used for her skin. No Matcap. This way I can still control the light direction in the final renders.

Anyway I am sure I will keep tweaking her but another project has come up that I need to put some time into.

Keep you eyes open for an update. I am off to the Hurricane Festival for a few days this week, need some R and R, so no more udates this week I am affraid.
 

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