The next piece was created around the time I started testing for Pixologic. Yes I was invited to work alongside the team as a Test Artist, a true honor indeed.
Anyway I wanted to test the hair and BPR render on this image. See how far I could push Zbrush.
Very quick render even with hair. Yes the Skin shader isn't perfect but I was really pleased with the results so far. I need to progress on with this model at some point, now I have seen it again.
Showing posts with label women. Show all posts
Showing posts with label women. Show all posts
Wednesday, June 5, 2013
Friday, February 24, 2012
New piece
A new piece I have been working on today. I wanted to take the BPR compositing further. I have always been against compositing in Photoshop but now I am really getting into it.Really need to get the new Zbrush so I can push on with the new hair brushes and HDR that R2 offers. And now R3 is coming out. We love you Zbrush.
Sunday, May 31, 2009
Naked Lady

Ok so today the task was to get my base mesh into Maya and render it. Now usually this is a very painful process HOWEVER this week things have vastly improved. So this mesh in Zbrush is about 1.9 million polygons, to much for Maya BUT pixalogic released Decimation Master this week and now the sun is shining.
No more displacement maps HURRAH simply run this neat poly crunching program and hey presto a nice easy to manage 200k mesh.
I have also added an occulsion map to help out the SSS Shader.
Great results all hail the Decimation plug in from those wonderful people at Zbrush HQ.
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