Showing posts with label scott. Show all posts
Showing posts with label scott. Show all posts

Friday, February 24, 2012

New piece

A new piece I have been working on today. I wanted to take the BPR compositing further. I have always been against compositing in Photoshop but now I am really getting into it.

Really need to get the new Zbrush so I can push on with the new hair brushes and HDR that R2 offers. And now R3 is coming out. We love you Zbrush.

Tuesday, December 13, 2011

An interview I did for the game Hedone


Here is a recent interview I did for Acony Games. It gives an insight into the pipeline used to produce a weapon for an online first person shooter.

"For me the best stage has to be the high resolution modeling step. Why? Because it is the hardest step, but with the reward of seeing the weapon look as realistic as it can, for a virtual weapon." - true story.

http://hedone.tv/blog/item/175-developer-diary-3-more-weapons
 

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