Showing posts with label model. Show all posts
Showing posts with label model. Show all posts

Thursday, July 9, 2009

Anatomy study - Male Mesh

I have been working this week on my Male base mesh. Honestly I think I started this model about 1 year ago but I have thrown it out and restarted it again and again. I guess it is therefore a new sculpt.

I really have been trying to study muscle groups and the rhythm of those muscles within the body. It is a very interesting study but it has left the sculpt a tiny bit stylised. In order to make this more realistic I will redo the tone of the muscles at a later date (next week). For now I am happy with the general grouping, even if it is a bit to symetrical.

Still need to work on the hands, back and feet but I liked these renders enough to go public with a W.I.P. post.

As usual let me know what you think.

Tuesday, June 16, 2009

That naked lady is back.

After listening to many fine comments from people around the net I decided to revisit the base mesh I thought was finished. She really wasn't finished enough.
So may I present her again NOW WITH POLYPAINTING. So textured and with eyes and teeth she is almost ready to go. Oh appart from her seeweed hair which will not stay and was just a test.

One of the things I am really happy about in this piece is the ZB shader I have used. It is a tweaked basic material that I have used for her skin. No Matcap. This way I can still control the light direction in the final renders.

Anyway I am sure I will keep tweaking her but another project has come up that I need to put some time into.

Keep you eyes open for an update. I am off to the Hurricane Festival for a few days this week, need some R and R, so no more udates this week I am affraid.

Sunday, May 31, 2009

Testing out my new female base mesh.


I have finally finished my female base mesh. I thought I would spend the day doing a quick test pose.


Very pleased with the results so far. Not bad for a days work.


Hope you like it


 

Free Blog Counter
Poker Blog