Tuesday, December 13, 2011
An interview I did for the game Hedone
Here is a recent interview I did for Acony Games. It gives an insight into the pipeline used to produce a weapon for an online first person shooter.
"For me the best stage has to be the high resolution modeling step. Why? Because it is the hardest step, but with the reward of seeing the weapon look as realistic as it can, for a virtual weapon." - true story.
http://hedone.tv/blog/item/175-developer-diary-3-more-weapons
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