Showing posts with label decimation master. Show all posts
Showing posts with label decimation master. Show all posts

Monday, August 10, 2009

Sunday with Mental ray and Subsurface scattering

Usually it makes me shudder when I have to go through this stage of sculpting BUT for once it went well. I think I actually have a pretty good pipeline sorted out for doing these renders. When I did the chinese fishmonger my render times where over 15 minutes per frame, stupid. I needed this to change so after a few tweaks I have got the render time (for a 720p HD frame) down to about 1min 50seconds. Now rendering is no longer frustrating.

Anyway this is the middle-aged man with some extremely quick polypainting applied. The whole thing took about a day to texture in the end. The texture used are in no way finished yet but they include:- diffuse, epidermal, subdermal, back scatter and front facing spec.

The bust was then decimated in Zbrush to 400k and imported into maya.

I then rendered it using final gather.

So far I was so pleased with the results I thought I would show you guys on the blog.

I really hope you think the results are as good I think they are. Chinese fishmonger took months to create this took about 3 days so the pipeline is far more efficent.

Any questions please feel free to ask.
 

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